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Kamis, 07 Oktober 2010

You Don't Wanna Mess With This Bull!!!

Raigor Stonehoof

Raigor Stonehoof - The Earthshaker


Range: 128 | Move Speed: 300
Primary: STR
Str: 22 + 2.5 | Agi: 12 + 1.4 | Int: 16 + 1.8
Damage: 46 – 56 | HP: 568 | Mana: 208
HP Regen: 0.91 | Mana Regen: 0.65
Attack Speed: 0.66 | Armor: 3
Fissure
Fissure (F)
Slams the ground with the Raigor`s mighty totem, causing the ground of around 1000 range to crack in half in front of him, damaging opponents and leaving an impassible trail for 8 seconds.
Level 1 - 125 damage, 1 second stun.
Level 2 - 175 damage, 1.25 second stun.
Level 3 - 225 damage, 1,5 second stun.
Level 4 - 275 damage, 1.75 second stun.
Mana Cost: 125/ 140/ 155/ 170
Cooldown: 15
Comment: Your Signature. This skill defies you. It's one of the best skills in the game because (if used well) it can do much more than just stun the opponent (will be discussed later.
Enchant Totem
Enchant Totem (E)
Empowers the totem resting on Raigor`s back, causing it to deal extra damage on the next attack. Lasts for 14 seconds or 1 attack.
Level 1 - 75% increased damage.
Level 2 - 150% increased damage.
Level 3 - 225% increased damage.
Level 4 - 300% increased damage.
Mana Cost: 50
Cooldown: 7
Comment: A good skill but not too useful early-mid (maxed last) I'd get at least 1 level of it so that you can trigger aftershock repeatedly and stack stuns.
Aftershock
Aftershock (A)
The power of Raigor casting a spell causes the earth to shake below him, dealing additional damage and stunning within a 300 AOE.
Level 1 - 25 damage, .3 second stun.
Level 2 - 45 damage, .7 second stun.
Level 3 - 75 damage, 1.2 second stun.
Level 4 - 115 damage, 1.5 second stun.
Mana Cost: N/A
Cooldown: N/A
Comment: Hallelujah, you've found an amazing skill. This skill turn Raigor in a pure stunner, with 3 separate ways to stun and immobilize your opponents
Echo Slam
Echo Slam (C)
Raigor sends shockwaves shooting through the ground, dealing damage ricocheting to nearby targets for additional damage.
Level 1 - 200 initial damage, 40 echo damage.
Level 2 - 275 initial damage, 55 echo damage
Level 3 - 350 initial damage, 70 echo damage.
• Damage type: magic
• Will not damage ethereal units.
• The initial damage will go through magic immunity, the additional damage will not.
• The initial damage is dealt in an AoE of 500 around Earthshaker.
• Each unit within 575 AoE of the initial blast will produce an echo wave, dealing damage to units around it.
• Can be upgraded with Aghanim's Scepter, causes each hero hit by the initial shockwave to echo the wave twice.
Mana Cost: 145/ 205/ 265
Cooldown: 150/130/110
Comment: The description says it all. A great nuke with amazing animation and a great way to kill/damage many heroes in the same time. Awesome effect if combo-ed with blink
Skill Build

Skill Build:

1. Fissure
2. Aftershock
3. Enchant Totem
4. Fissure
5. Fissure
6. Echo Slam
7. Fissure
8. Aftershock
9. Aftershock
10. Aftershock
11. Echo Slam
12. Enchant Totem
13. Enchant Totem
14. Enchant Totem
15. Stats
16. Echo Slam
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats
Item Build

Item Build:

1.View Details for Crow Courier
Crow Courier
(400)
Active: Summon Flying Courier
Creates a Flying Courier to carry items. 5 manacost. Flying Courier has 150 HP, 10 armor, Burst (moves at max movespeed for a short time), Courier Shield (invulnerable for a short time), and magic immunity. Flying Courier cannot carry Gem of True Sight or Aegis of the Immortal
Animal Courier + Flying Courier
2.View Details for Magic Wand
Magic Wand
(509)
3 All Atributes
Active: Energy Charge
Restores 15 HP and mana for each charge.
Note: Gains 1 charge every time an enemy unit casts an ability in a 1600 AoE. Maximum of 15 charges. Certain abilities, such as arrow abilites (Frost Arrow, Poison Attack) and item abilities, will not add a charge.
Magic Stick + 3x Ironwood Branch + Magic Wand Recipe Scroll
3.View Details for Arcane Ring
Arcane Ring
(1700)
4 Armor
300 Mana
Active: Replenish Mana
Restores 135 mana in a 600 AoE. 25 manacost. 30 seconds cooldown.
Ring of Protection + Energy Booster + Arcane Ring Scroll
4.View Details for Empty Bottle
Empty Bottle
(600)
Active: Regenerate
Restores 135 HP and 70 mana over 3 seconds. Effect ends if you take damage. When used, Magic Bottle 3/3 changes to 2/3, 2/3 changes to 1/3, and 1/3 changes to Empty Bottle. Can't be used when Empty Bottle. 0.5 second cooldown.
Active: Rune Capture
Stores a rune in an Empty Bottle. When a rune is used, this item is refilled to Magic Bottle 3/3. Stored runes are automatically used after 120 seconds. Can't be drop if it has a rune stored.
Note: This item is refilled to Magic Bottle 3/3 when near the fountain.
5.View Details for Kelen
Kelen's Dagger
(2150)
Active: Blink
Teleports the caster to 1200 range. Can't be used if the carrier was damaged by an enemy player-controlled unit or Roshan in the last 3 seconds. 75 manacost. 14 seconds cooldown.
Note: can't be held by Butcher or Vengeful Spirit.
6.View Details for Boots of Travel
Boots of Travel
(2700)
95 Movement Speed
Active: Teleport
Teleports you to an allied non-hero unit or building. 3 seconds casting time. 75 manacost. 60 seconds cooldown. Shares cooldown with Scroll of Town Portal.
Note: Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
Boots of Speed + Boots of Travel Recipe Scroll
7.View Details for Aghanim`s Scepter
Aghanim`s Scepter
(4300)
10 All Attributes
200 HP
150 Mana
Passive: Ultimate Upgrade
Upgrades the ultimate of Undying, Earthshaker, Bane Elemental, Tormented Soul, Lord of Avernus, Night Stalker, Lich, Pandaren Brewmaster, Prophet, Crystal Maiden, Lord of Olympia, Vengeful Spirit, Juggernaut, Shadow Shaman, Venomancer, Sand King, Demon Witch, Faceless Void, Doom Bringer, Goblin Techies, Queen of Pain, Spiritbreaker, Oblivion, Necrolyte, Moon Rider, Slayer, Butcher, Holy Knight, Witch Doctor, Twin Head Dragon, Shadow Priest, Sacred Warrior, Invoker, Clockwerk Goblin, Axe, and Windrunner.
Point Booster + 2 from Ogre Axe, Blade of Alacrity or Staff of Wizardry + Aghanim's Scepter Recipe Scroll
8.View Details for Shiva`s Guard
Shiva`s Guard
(4700)
30 Intelligence
15 Armor
Passive: Freezing Aura
Gives -25 Attack Speed to enemies. 1000 AoE.
Active: Arctic Blast
Emits a freezing wave around the caster. Enemies hit by the wave take 200 magic damage and have their movement speed slowed by 40% for 4 seconds. The wave extends at a speed of 300 to a max size of 744. 100 manacost. 30 second cooldown.
Note: Can be disassembled.
Plate Mail + Mystic Staff + Shiva's Guard
9.View Details for Guinsoo
Guinsoo's Scythe of Vyse
(5675)
35 Intelligence
10 Strength
10 Agility
200% Mana Regeneration
Active: Hex
Turns a target unit into a sheep. Disables damage block and evasion. Reduces the units base movement speed to 100. Affected unit retains its normal health, mana, armor value, and armor type. If cast on an illusion, it is immediately destroyed. Lasts 3.5 seconds. 100 manacost. 35 seconds cooldown. 800 cast range.
Mystic Staff + Ultimate Orb + Void Stone
Skill Build

Early Game:

Levels 1-9:

Aim:

Just like most other heroes, your aim is farm and possibly get some kills. In fact, there's a cool way to get an awesome, early first blood (will be mentioned later).

Items (starting, finishing and reasons):

If Picked (good choice) (plus sign refers to "if randomed" (you lucky bastard)):

Ring of ProtectionIronwood Branch (X2 )Animal CourierAncient Tango of EssifationIronwood BranchMagic StickArcane RingMagic WandCrow CourierAncient Tango of Essifation (activated courier) Empty Bottle

Why Arcane Ring over Ring of Basilius or , Void Stone because they will only give you mana regen, which will lead to the following events: Use mana - wait (regen) - use mana. Whereas if you get Arcane you also get extra total mana and an immediate mana replenish so the events = use mana - use mana - immediate replenish - use mana - use mana, these events are much more active and rewarding.

Magic Wand? a lot people say this item is useless but i have my reasons, and here they are: as I emerged a regular player of dota, I decided that early stat adders (eg:Bracers or Null Talismans) (for most heroes) are a waste of time and money and i'm better off rushing my core itmes at this stage. So I get a good substitute that still adds SOME stats and gives you a minor heal that has saved me quite a few times during my time as a gamer.

Flying Courier? because it is a great way to continue to participate in the action while something else brings you any of the items you need, wether it be for recovery of continuing your builds.

Urn Of Shadows is an optional item to get instead of magic wand. this item gives you mana regen which WILL help in farming for the arcane. Plus the healing ability is pretty good, just activate and stay away from heroes and towers (creeps don't cancel heal). Another useful benefit is the early enemy harrasment from the active 200 dmg ain't bad especially on fragile ints and agis. Also 6 str which give you a small edge in early survival and the extra 6 dmg (from stats) might even help you grab the last hits on creeps and heros. However, if you plan to get this item I recommend getting at least 1 extra Ironwood Branch (preferably 2) (sell once you grab arcane), so that Raigor can have a bigger mana pool. If you accidentaly turn the Sobi Mask (part of urn) into Ring Of Basilius (starting items include Ring of Protection) don't worry you can just use the circle of power to disassemble it. In fact I actually recommend making the Ring of Basilius so that you can stack the mana regen with a supportive armor aura for an early supportive role (teamates will love you for this - and may repay you later)

Early First Blood:

This Process is easiest if you're Sentinel. If you're Scourge it will still be possible but much harder. When you have picked/randomed, buy your items and head down bottom lane (top for Scourge). Camp next to the first tower from your base. When the games starts and the creep wave starts moving, block it as much as you can, slow it's journey to your second tower. If you blocked well (since bottom lane for Scourge is quite hard to block creeps) you should meet their creep wave just after your second tower and right before the break in the trees (entrance to jungle). Once you get there, just creep around your tower and try to get into a good spot to cast Fissure To trap tem. NOTE: aim at the ground behind the enemy hero/heroes. Aim the fissure so that they have no escape without heading towards your tower, you, or your teamate. After that just hit them as much as you can. If you did all of those things well, the kill will be ensured, either by you, your ally, your tower or your creeps. If you don’t get the kill don’t feel too bad you still get some extra gold for assisting so great, plus that kill probably looked pretty awesome and made you feel pretty cool infact it might have even the opponent ragequit (happened to me numerous times). WARNING: if you don’t get the kill the first time, don’t try the EXACT same thing again (most will learn from your mistakes and be much more careful and make doing this again very, very hard). But don't shy away from doing a similar thing (blocking the enemies' escape).

VIDEO EXAMPLE:

Farming:

Like I said earlier, your aim is to farm. Aim for last hitting creeps and try to minimize hitting the creeps. To do this just give your hero a countless amount of “move” orders while you wait for the creeps’ health bar to go red. If you are someone like me (too lazy to repeatedly tap alt to check health bars) just open the options menu, hit gameplay and tick the box that says “always show health bars”. If have trouble keeping track of your mana and do not wish to have to glance either up or down (mana bar top left or mana numbers middle-left down), you can follow this link: http://www.dotastrategy.com/forum/ftopic28111.html and follow the instructions to install a function that enables showing of a mana bar under the health bars (which i told you how to enable)

Killing (heroes):

With Raigor, early killing is actually rather easy. Just make sure you have either a high damage ally or stunner nearby (or better yet a tower). Create a block (or a stun if block is too hard) Make sure you aim at the ground, don't aim at the hero. So that you can create an absolute spot for the Fissure to appear. Once blocked/stunned just pour on as many hits as you can and score the kill. If you don't get the kill and FISSURE wears off (no longer blocking) just use Enchant Totem to trigger aftershock, stun them and hopefully (with the extra damage) finish them off.

Also, be sure to use the tips from the video above to plan your moves and seal the fate of your enemies with numerous traps.

Early Killing:


Surviving:

During early, you really don't want to die and fall behind (in farming and levels). To stay alive you want to minimize the number of times you are hit (in general). In order to avoid being hit just constantly give your hero "move" orders. By constantly moving, you will not only make thier creeps focus on your creeps and not you, but you will also have a higher chance of making someone miss (I belive).

Items to buy as you progress:

If randomed rush your Flyng Courier if you picked then rush Magic Stick (courier after the magic stick since Magic Stick can be bought in side shop). Once you got either one of those items just farm for your Magic Wand Then go for Arcane Ring. If you get many kills, you shold be able move on to Empty bottle and Boots of Speed. Since you have courier make sure to exploit it well. Use it to bring you salves, clarities and tangoes when you're in need and just participate in your farming as much as you can. Try not to miss any of the action (stay in battle) and mazimize your farming.

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