Requim-Melodies
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Met Tahun Baru 2011
You Don't Wanna Mess With This Bull!!!
Slams the ground with the Raigor`s mighty totem, causing the ground of around 1000 range to crack in half in front of him, damaging opponents and leaving an impassible trail for 8 seconds.
Level 1 - 125 damage, 1 second stun.
Level 2 - 175 damage, 1.25 second stun.
Level 3 - 225 damage, 1,5 second stun.
Level 4 - 275 damage, 1.75 second stun.
Mana Cost: 125/ 140/ 155/ 170
Cooldown: 15
Comment: Your Signature. This skill defies you. It's one of the best skills in the game because (if used well) it can do much more than just stun the opponent (will be discussed later.
Empowers the totem resting on Raigor`s back, causing it to deal extra damage on the next attack. Lasts for 14 seconds or 1 attack.
Level 1 - 75% increased damage.
Level 2 - 150% increased damage.
Level 3 - 225% increased damage.
Level 4 - 300% increased damage.
Mana Cost: 50
Cooldown: 7
Comment: A good skill but not too useful early-mid (maxed last) I'd get at least 1 level of it so that you can trigger aftershock repeatedly and stack stuns.
The power of Raigor casting a spell causes the earth to shake below him, dealing additional damage and stunning within a 300 AOE.
Level 1 - 25 damage, .3 second stun.
Level 2 - 45 damage, .7 second stun.
Level 3 - 75 damage, 1.2 second stun.
Level 4 - 115 damage, 1.5 second stun.
Mana Cost: N/A
Cooldown: N/A
Comment: Hallelujah, you've found an amazing skill. This skill turn Raigor in a pure stunner, with 3 separate ways to stun and immobilize your opponents
Raigor sends shockwaves shooting through the ground, dealing damage ricocheting to nearby targets for additional damage.
Level 1 - 200 initial damage, 40 echo damage.
Level 2 - 275 initial damage, 55 echo damage
Level 3 - 350 initial damage, 70 echo damage.
• Damage type: magic
• Will not damage ethereal units.
• The initial damage will go through magic immunity, the additional damage will not.
• The initial damage is dealt in an AoE of 500 around Earthshaker.
• Each unit within 575 AoE of the initial blast will produce an echo wave, dealing damage to units around it.
• Can be upgraded with Aghanim's Scepter, causes each hero hit by the initial shockwave to echo the wave twice.
Mana Cost: 145/ 205/ 265
Cooldown: 150/130/110
Comment: The description says it all. A great nuke with amazing animation and a great way to kill/damage many heroes in the same time. Awesome effect if combo-ed with blink
Skill Build:
1. Fissure2. Aftershock
3. Enchant Totem
4. Fissure
5. Fissure
6. Echo Slam
7. Fissure
8. Aftershock
9. Aftershock
10. Aftershock
11. Echo Slam
12. Enchant Totem
13. Enchant Totem
14. Enchant Totem
15. Stats
16. Echo Slam
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats
Item Build:
1.Crow Courier (400)
Active: Summon Flying Courier
Creates a Flying Courier to carry items. 5 manacost. Flying Courier has 150 HP, 10 armor, Burst (moves at max movespeed for a short time), Courier Shield (invulnerable for a short time), and magic immunity. Flying Courier cannot carry Gem of True Sight or Aegis of the Immortal
Animal Courier + Flying Courier
2.
Magic Wand (509)
3 All Atributes
Active: Energy Charge
Restores 15 HP and mana for each charge.
Note: Gains 1 charge every time an enemy unit casts an ability in a 1600 AoE. Maximum of 15 charges. Certain abilities, such as arrow abilites (Frost Arrow, Poison Attack) and item abilities, will not add a charge.
Magic Stick + 3x Ironwood Branch + Magic Wand Recipe Scroll
3.
Arcane Ring (1700)
4 Armor
300 Mana
Active: Replenish Mana
Restores 135 mana in a 600 AoE. 25 manacost. 30 seconds cooldown.
Ring of Protection + Energy Booster + Arcane Ring Scroll
4.
Empty Bottle (600)
Active: Regenerate
Restores 135 HP and 70 mana over 3 seconds. Effect ends if you take damage. When used, Magic Bottle 3/3 changes to 2/3, 2/3 changes to 1/3, and 1/3 changes to Empty Bottle. Can't be used when Empty Bottle. 0.5 second cooldown.
Active: Rune Capture
Stores a rune in an Empty Bottle. When a rune is used, this item is refilled to Magic Bottle 3/3. Stored runes are automatically used after 120 seconds. Can't be drop if it has a rune stored.
Note: This item is refilled to Magic Bottle 3/3 when near the fountain.
5.
Kelen's Dagger (2150)
Active: Blink
Teleports the caster to 1200 range. Can't be used if the carrier was damaged by an enemy player-controlled unit or Roshan in the last 3 seconds. 75 manacost. 14 seconds cooldown.
Note: can't be held by Butcher or Vengeful Spirit.
6.
Boots of Travel (2700)
95 Movement Speed
Active: Teleport
Teleports you to an allied non-hero unit or building. 3 seconds casting time. 75 manacost. 60 seconds cooldown. Shares cooldown with Scroll of Town Portal.
Note: Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
Boots of Speed + Boots of Travel Recipe Scroll
7.
Aghanim`s Scepter (4300)
10 All Attributes
200 HP
150 Mana
Passive: Ultimate Upgrade
Upgrades the ultimate of Undying, Earthshaker, Bane Elemental, Tormented Soul, Lord of Avernus, Night Stalker, Lich, Pandaren Brewmaster, Prophet, Crystal Maiden, Lord of Olympia, Vengeful Spirit, Juggernaut, Shadow Shaman, Venomancer, Sand King, Demon Witch, Faceless Void, Doom Bringer, Goblin Techies, Queen of Pain, Spiritbreaker, Oblivion, Necrolyte, Moon Rider, Slayer, Butcher, Holy Knight, Witch Doctor, Twin Head Dragon, Shadow Priest, Sacred Warrior, Invoker, Clockwerk Goblin, Axe, and Windrunner.
Point Booster + 2 from Ogre Axe, Blade of Alacrity or Staff of Wizardry + Aghanim's Scepter Recipe Scroll
8.
Shiva`s Guard (4700)
30 Intelligence
15 Armor
Passive: Freezing Aura
Gives -25 Attack Speed to enemies. 1000 AoE.
Active: Arctic Blast
Emits a freezing wave around the caster. Enemies hit by the wave take 200 magic damage and have their movement speed slowed by 40% for 4 seconds. The wave extends at a speed of 300 to a max size of 744. 100 manacost. 30 second cooldown.
Note: Can be disassembled.
Plate Mail + Mystic Staff + Shiva's Guard
9.
Guinsoo's Scythe of Vyse (5675)
35 Intelligence
10 Strength
10 Agility
200% Mana Regeneration
Active: Hex
Turns a target unit into a sheep. Disables damage block and evasion. Reduces the units base movement speed to 100. Affected unit retains its normal health, mana, armor value, and armor type. If cast on an illusion, it is immediately destroyed. Lasts 3.5 seconds. 100 manacost. 35 seconds cooldown. 800 cast range.
Mystic Staff + Ultimate Orb + Void Stone
Early Game:
Levels 1-9:

Just like most other heroes, your aim is farm and possibly get some kills. In fact, there's a cool way to get an awesome, early first blood (will be mentioned later).
If Picked (good choice) (plus sign refers to "if randomed" (you lucky bastard)):
Why Arcane Ring over Ring of Basilius or , Void Stone because they will only give you mana regen, which will lead to the following events: Use mana - wait (regen) - use mana. Whereas if you get Arcane you also get extra total mana and an immediate mana replenish so the events = use mana - use mana - immediate replenish - use mana - use mana, these events are much more active and rewarding.
Magic Wand? a lot people say this item is useless but i have my reasons, and here they are: as I emerged a regular player of dota, I decided that early stat adders (eg:Bracers or Null Talismans) (for most heroes) are a waste of time and money and i'm better off rushing my core itmes at this stage. So I get a good substitute that still adds SOME stats and gives you a minor heal that has saved me quite a few times during my time as a gamer.
Flying Courier? because it is a great way to continue to participate in the action while something else brings you any of the items you need, wether it be for recovery of continuing your builds.


Early First Blood:
This Process is easiest if you're Sentinel. If you're Scourge it will still be possible but much harder. When you have picked/randomed, buy your items and head down bottom lane (top for Scourge). Camp next to the first tower from your base. When the games starts and the creep wave starts moving, block it as much as you can, slow it's journey to your second tower. If you blocked well (since bottom lane for Scourge is quite hard to block creeps) you should meet their creep wave just after your second tower and right before the break in the trees (entrance to jungle). Once you get there, just creep around your tower and try to get into a good spot to cast Fissure To trap tem. NOTE: aim at the ground behind the enemy hero/heroes. Aim the fissure so that they have no escape without heading towards your tower, you, or your teamate. After that just hit them as much as you can. If you did all of those things well, the kill will be ensured, either by you, your ally, your tower or your creeps. If you don’t get the kill don’t feel too bad you still get some extra gold for assisting so great, plus that kill probably looked pretty awesome and made you feel pretty cool infact it might have even the opponent ragequit (happened to me numerous times). WARNING: if you don’t get the kill the first time, don’t try the EXACT same thing again (most will learn from your mistakes and be much more careful and make doing this again very, very hard).
VIDEO EXAMPLE:
Farming:
Like I said earlier, your aim is to farm. Aim for last hitting creeps and try to minimize hitting the creeps. To do this just give your hero a countless amount of “move” orders while you wait for the creeps’ health bar to go red. If you are someone like me (too lazy to repeatedly tap alt to check health bars) just open the options menu, hit gameplay and tick the box that says “always show health bars”. If have trouble keeping track of your mana and do not wish to have to glance either up or down (mana bar top left or mana numbers middle-left down), you can follow this link: http://www.dotastrategy.com/forum/ftopic28111.html and follow the instructions to install a function that enables showing of a mana bar under the health bars (which i told you how to enable)
Killing (heroes):
With Raigor, early killing is actually rather easy. Just make sure you have either a high damage ally or stunner nearby (or better yet a tower). Create a block (or a stun if block is too hard) Make sure you aim at the ground, don't aim at the hero. So that you can create an absolute spot for the Fissure to appear. Once blocked/stunned just pour on as many hits as you can and score the kill. If you don't get the kill and FISSURE wears off (no longer blocking) just use Enchant Totem to trigger aftershock, stun them and hopefully (with the extra damage) finish them off.
Also, be sure to use the tips from the video above to plan your moves and seal the fate of your enemies with numerous traps.
Early Killing:
Surviving:
During early, you really don't want to die and fall behind (in farming and levels). To stay alive you want to minimize the number of times you are hit (in general). In order to avoid being hit just constantly give your hero "move" orders. By constantly moving, you will not only make thier creeps focus on your creeps and not you, but you will also have a higher chance of making someone miss (I belive).
If randomed rush your Flyng Courier if you picked then rush Magic Stick (courier after the magic stick since Magic Stick can be bought in side shop). Once you got either one of those items just farm for your Magic Wand Then go for Arcane Ring. If you get many kills, you shold be able move on to Empty bottle and Boots of Speed. Since you have courier make sure to exploit it well. Use it to bring you salves, clarities and tangoes when you're in need and just participate in your farming as much as you can. Try not to miss any of the action (stay in battle) and mazimize your farming.
Leviathan Tidehunter
Summons a spirit of the tides to damage an enemy unit. Reduces the movement speed by 40% and armor of the enemy unit. Lasts 4 seconds.
Level 1 - Deals 110 damage, slows movement speed by 40% and reduces armor by 2.
Level 2 - Deals 160 damage, slows movement speed by 40% and reduces armor by 3.
Level 3 - Deals 210 damage, slows movement speed by 40% and reduces armor by 4.
Level 4 - Deals 260 damage, slows movement speed by 40% and reduces armor by 5.
• Damage type: magical
• Casting range: 700
Mana Cost: 120
Cooldown: 12
Comment: A very useful skill to damage ranged heros at bay. reduces armor and movement spped so you can move closer to ranged heros and hit them hard because their armor is reduced.
Creates a thick armor shell around Leviathan that protects him against attacks. Additionally, this ability removes negative buffs when he has taken significant damage.
Level 1 - Reduces damage received by 7 and removes negative buffs every time 600 damage is taken.
Level 2 - Reduces damage received by 14 and removes negative buffs every time 600 damage is taken.
Level 3 - Reduces damage received by 21 and removes negative buffs every time 600 damage is taken.
Level 4 - Reduces damage received by 28 and removes negative buffs every time 600 damage is taken.
• Does not prevent damage from towers or magical damage
• Only damage from player owned sources is counted towards buff removal
• Damage counter for buff removal resets when you don't take player based damage for 6 seconds
Mana Cost: N/A
Cooldown: N/A
Comment: A very useful passive skill, It helps you in the middle of the battle field. Especially when you're running away. REMOVES negative buffs like STUN. etc
Leviathan swings his mighty anchor with a vengeance. Gives a 20% chance to deal bonus damage to nearby enemies.
Level 1 - Deals 75 damage.
Level 2 - Deals 115 damage.
Level 3 - Deals 155 damage.
Level 4 - Deals 200 damage.
• Damage type: magical
• Area of Effect: 200 (full damage)/325 (half damage)
Mana Cost: N/A
Cooldown: N/A
Comment: This skill is very helpful in boosting damage and farming. DAMAGING The enemies and creeps big time if it occurs.
Slams the ground, causing waves of spikes to ring the hero in all directions. Deals damage and stuns.
Level 1 - Deals 250 damage and stuns for 1.5 seconds.
Level 2 - Deals 350 damage and stuns for 1.8 seconds.
Level 3 - Deals 450 damage and stuns for 2.25 seconds.
• Damage type: magical
• Full damage and stun are dealt to invisible units.
• Area of Effect: 850/950/1050
Mana Cost: 150/225/325
Cooldown: 150
Comment: Good for stunning fleeing enemies. Very useful when used with gush. Also useful when used to run from enemies ESP when you're surrounded.
Skill Build:
1. Kraken Shell2. Gush
3. Kraken Shell
4. Gush
5. Kraken Shell
6. Ravage
7. Kraken Shell
8. Anchor Smash
9. Anchor Smash
10. Anchor Smash
11. Ravage
12. Gush
13. Anchor Smash
14. Gush
15. Stats
16. Ravage
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats
Item Build:
1.Power Treads (1450)
60 Movement Speed
25 Attack Speed
10 Selected Attribute
Active: Switch Attribute
Switches the attribute that receives a bonus. From Strength to Intelligence, Intelligence to Agility, and Agility to Strength.
Note: Can only carry one. Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
Boots of Speed + Gloves of Haste + Boots of Elvenskin or Robe of the Magi or Belt of Giant Strength
To make Tidehunter move faster in the battlefield also increases ASPD.
2.
Battle Fury (4350)
65 Damage
6 HP Regeneration
150% Mana Regeneration
Passive: Cleave
35% cleave on attack. 225 AoE. Cleave doesn't work on ranged units.
Claymore + Broadsword + Perseverance
Can be very useful for mana regeneration, makes Tidehunter spin around for a normal attack and boosts attack damage.
3.
Refresher Orb (5300)
5 HP Regeneration
200% Mana Regeneration
40 Damage
Active: Reset Cooldowns
Resets the cooldowns of all your abilities and items. 375 manacost. 210 seconds cooldown.
Perseverance + Oblivion Staff + Refresher Orb Recipe Scroll
Allows you to do Ravage Twice (Now that's scary and it'll hurt bad REEEAAALLLYY bad)
4.
Arcane Ring (1700)
4 Armor
300 Mana
Active: Replenish Mana
Restores 135 mana in a 600 AoE. 25 manacost. 30 seconds cooldown.
Ring of Protection + Energy Booster + Arcane Ring Scroll
Adds mana and increases Mana regeneration.
5. Sange&Yasha
Provides you additional increase in MS and ASPD, Provides you Additional damage and also the Maim Effect.
6.
Lothar`s Edge (3400)
38 Damage
10 Attack Speed
Active: Wind Walk
Makes you invisible until the duration ends, or until you attack or use an ability. Adds 20% movement speed. Can move through units. 0.3 second fade time. Attacking to break the invisibility will cause you to deal 125 bonus physical damage on your attack. Lasts 9 seconds. 75 manacost. 18 seconds cooldown.
Claymore + Quarterstaff + Lothar's Edge Recipe Scroll
Gives you the ability to use the skill Wind walk and adds damage for a sudden Surprise effect.
Early Game:
GAME START:
First start off by buying the basic items you'll need in the early game.
buy boots of speed and Tango of essification
i advise you to buy 2 pairs.
Or start buy buying null talisman and sobi mask
or if able make it into ring of basillius
for added armor and mana regen. you'll need the mana to bully your enemies. you dont have to worry about being stunned at early game because you have kraken shell to start of with (it removes negative buffs occasionally remember?) but dont get careless or you'll end up being dead too bit early.
LANE SCENARIO:
Start leveling in the left lane. Because creeps respawn faster there. Practice denying your creeps. dont worry too much about killing creeps because you'll have more experience than you're enemy hero if you deny your own creeps well. tidehunter's attack has a 1 second delay so time your attack well in denying.
once you reach level 3 you wont have a problem.
KILLING STRATEGY:
If your enemy gets too close gush him. and move in and attack him twice if you can then quickly move out. That'll give your enemy the impression not to underestimate you PLUS it'll hurt in the early game because your enemy's armor isnt that high and tidehunter's str is high to start with.
when you reach at least level 6-8 buy perseverance and claymore
IF ABLE because i managed to buy it this early by also farming NPCs (the monsters around the map) imediately it'll help you in the later part of the game. if able buy Energy Booster
to increase your mana. if you're able to buy the arcane ring recipe do so. (i know you're worrying about the ring of protection
, What i advise you to do is disassemble it in your Circle of power. (its in the center of the four taverns where you are for example you are in at the sentinel side , your circle of protection is located in the center of the four taverns, south of your fountain. you'll know its yours if you click the circle and no name is displayed eg. Player 1, Player 2 put your ring of basilius in the circle by dragging it and placing it there and click disassemble icon. it looks like this
) i also advise you to buy a animal courier
. it'll help you to access shops without worrying about your leveling up. this is your priority. Use tango of essification when your HP reaches 400.
ADDITIONAL TIPS:
Dont spam your gush skill for starters its because you only have little mana to start. You can only use about 2-3 gush spells at the early game. Concentrate on denying your creep first. Dont go for the kill yet till you reach the level of 5-6. By this time you'll have the ravage skill at your disposal to finish off your enemy. And if you still have sufficient mana left and you can't get too close to your enemy use gush. Always conserve your mana for the last hit. And if that doesnt work you'll still have enough time to get close to your enemy and hit him a couple of times.
